Difference between revisions of "Interactive Communication"

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*[[Craig_observing|Learning from Problem Solving while Observing Worked Examples (Craig Gadgil, & Chi)]]
 
*[[Craig_observing|Learning from Problem Solving while Observing Worked Examples (Craig Gadgil, & Chi)]]
  
*[[Hausmann_Study|Does it matter who generates the explanations? (Hausmann & VanLehn)]]
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*[[Hausmann_Study|Does it matter who generates the explanations? (Hausmann & VanLehn, 2006)]]
  
*[[Hausmann_Study2|The effects of interaction on robust learning (Hausmann & VanLehn)]]
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*[[Hausmann_Study2|The effects of interaction on robust learning (Hausmann & VanLehn, 2007)]]
  
*[[Hausmann_Diss|The effects of elaborative dialog on problem solving and learning (Hausmann & Chi)]]
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*[[Hausmann_Diss|The effects of elaborative dialog on problem solving and learning (Hausmann & Chi, 2005)]]
  
 
*[[Reflective Dialogues (Katz)]]
 
*[[Reflective Dialogues (Katz)]]

Revision as of 19:10, 9 October 2006

The PSLC Interactive Communication cluster

Abstract

The studies in the Interactive Communication deal primarily with learning environments where there are two agents, one of which is the student. The other agent is typically a second student, a human tutor or a tutoring system. Both agents are capable of doing the instructional activity, albeit with varying degrees of success. They communicate, either in a natural language or a formal language, such as mathematical expression or menus. The main variables are:

  • What part of the work is done by which agent? On one extreme, the student does all the work while the other agent watches. On the other extreme, the student watches while the other agent does all the work. In the middle, the two agents collaborate somehow.
  • Who makes the choice about which work is done by which agent? The student, the other agent or a fixed policy of some kind?

Our hypothesis is that learning by doing is the best, except that as the student takes on more work or more challenging work, the error frequency or the time to recover from errors may begin to interfere with learning. Communication also can interfere when learning, in that it takes time and cognitive resources, and that it is never perfect. Thus, learning can be optimized by somehow balancing the work done by the student, the work done by the agent and the work done by both in communicating.

Background and Significance

Educational dialogue has mostly been studied in classrooms (e.g., Lave & Wenger, 1991; Leinhardt, 1990) and workplaces (e.g., Hutchins, 1995; Nunes, Schliemann & Carraher, 1993). In order to investigate more tractable albeit still complex situations, most of our research focuses on dyadic dialogues, namely dialogues between: (a) a human tutor and a human student, (b) two human students, or (c) A computer tutor and a human student.

Some studies of naturally occurring dyadic dialogues (e.g., Fox, 1993; Graesser, Bowers, Hacker, & Person, 1997; MacArthur, Stasz, & Zmuidzinas, 1990) sought their underlying structure. They found that the dialogue structure was strongly determined by the task that the participants were working on. For instance, if the task was solving a problem, then both dyads and students working alone tended to follow paths in the problem space.

Other studies compared the learning gains of dyadic dialogue-based instruction to non-interactive instruction from text, video, etc. (e.g., VanLehn, Graesser et al., in press; Katz, Connelly & Allbritton, 2003; Cohen, Kulik & Kulik, 1982). These studies found surprisingly mixed results. Although most studies showed that interactive communication was more effective than less interactive instruction, it was not always better than non-interactive instruction.

Having preliminary answers to the research questions of what dialogue is and whether it is effective, the next step in this important line of research is to determine when different types of interactive communication are effective and why. The studies in the Interactive Communication cluster tend

Glossary

To be developed, but will probably include:

  • Agent: Something that can perform the instructional activity. Typically a student, a tutor, a tutoring system or a simulated student. In the extreme case, an agent can be a passive medium, such as text or a video, that presents a performance of the activity. For instance, if the instructional activity is solving physics problems, then a worked example, such as the ones shown in a textbook, is an agent.
  • Communication.
  • Initiative. This measures the ratio of the work initiated by the two agents. A dialogue with lots of student initiative is one where the student spontaneously initiates work on the activity. A dialogue with lots of tutor initiative is one where the tutor either does the work or requests (in the speech act sense of “request”) the student to do the work. The “initiative” term comes from linguistics, whereas a synonymous distinction, learn control vs. teacher control, comes from education.
  • Zone of proximal development. When instruction is laid out on a scale of difficulty from easy to hard, there is a region where the instruction is too hard for the student to learn effectively from it without help, but still just easy enough that the student can learn if given help, typically from a second agent. This region is called the zone of proximal development (ZPD), a term from developmental psychology.

Research question

How can instructional activities that involve two agents, the student and another agent, increase robust learning?

Independent

  • The type of second agent (peer, tutor, computer program, passive media) and how it communicates with the student,
  • the allocation of work between the two agents,
  • how that schedule is controlled,
  • and the difficulty of the instruction.

Dependent variables

Measures of normal and robust learning.

Hypothesis

When student engage in collaborative learning with another agent where the collaboration somehow appropriately balances the work done by the agents and their communication, then learning will be more robust than it would if the learning environment had just the student and not the second agent.

Explanation

Assuming a control condition where the student works alone or with only limited interaction with the second agent, there are 3 cases:

  1. If the instruction is in the students’ zone of proximal development (ZPD), then a second agent’s help can increase learning compared to a control condition.
  2. If the instruction above (more difficult than) the ZPD, then the student makes too many errors and/or requires too much communication with the second agent, which thwarts learning. Thus, learning is equally ineffective in the two conditions.
  3. If the instruction is below (more easy than) the ZPD, then the student can learn just as much working alone as when working with the second agent. That is, learning is equally effective in the two conditions.

This idea can be rephrased in terms of the PSLC’s general hypothesis. Robust learning should occur under two conditions. First, the instruction should be designed to have the right paths, which means that there is a target path that involves the student doing almost all the intellectual work (learning by doing) and many alternative paths where in the second agent does most of the work. Second, the student should choose the paths so that they take the learning-by-doing path by default, and take the other paths when the learning-by-doing path is too difficult for this particular student at this time. Moreover, the choice of taking an alternative to the learning-by-doing path should take into account the overhead and reliability of communication, which is generally higher on the alternative paths.

Descendents

  • Does learning from examples improved tutored problem solving? (Renkl, Aleven & Salden) [Was in Coordinative Learning]
  • The self-correction of speech errors (McCormick, O’Neill & Siskin) [Was in Fluency and in Coordinative Learning]

Annotated bibliography

Forthcoming