Educational Game Design and its attributes that helps learning
Rationale Educational games, as an well-accepted effective method in education and training has been discussed a lot in the realm of games and learning in general, but little is known about what components of these games (i.e., game attributes) influence learning outcomes. Researcher in pedagogy has taken much effort in developing and analyzing workable metal models which can help people learn, however, they are not the real practitioner of game design which limits their knowing of the design context as well as conveying the knowledge to the design process. On the other hand, the primary problem that game designers encounter is that they have little theory on which to base the efforts. There are little definitions and frameworks indicating what a game is, or why people play games, or what makes a game great... Game designers are seeking to establish their principles of aesthetics, a framework for criticism, and a model for solidifying the value and contribution in specific field, such as education. The purpose of this article aims at helping designers to better understand the educational context and fit their work into a more concrete situation for creating values.
Outline (proposed)
Cognitive learning process and its attributes related to educational game i. Cognitive model ii. Engagement and addiction (argument: goal of playing games) iii. Attention and affect iv. Intrinsic/extrinsic motivation (interest vs. rewards) v. Combination of content and media (real-world experience and gaming behavior) Relation between educational outcome and the involvement of game as educational tool. i. acquisition of specific skills ii. conceptual knowledge developing iii. forming learning strategy iv. self-efficacy and self-regulation Game attributes that impact on learning: “distracting” or “engaging” i. Animation ii. Character sheet iii. Real-world simulating content iv. Story telling Educational game design practice : i. Game design for teaching programming in intro-level ii. Educational game for music education. iii. Educational game with classroom setting Cost and benefit of educational game design
Reference:
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