Difference between revisions of "Competition"

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=== Competition ===
 
=== Competition ===
 
 
The activation of multiple but incompatible cues is competition, which affects language processing and other fast-time processes.  Luce’s rule provides a general solution to which cue wins for a given choice, the one with highest strength relative to the strength of all cues present. The Competition Model (MacWhinney) provides an accounts of cue refinement, based on notions of cue validity (which in PSLC terms is feature validity) and cue strength (a construct referring to knowledge components).  These forces operate in processing through a system of cue competition. ACT-R allows similar descriptions.
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The activation of multiple but incompatible cues is competition, which affects language processing and other fast-time processes.  Luce’s rule provides a general solution to which cue wins for a given choice, the one with highest strength relative to the strength of all cues present. The [[Competition Model]] (MacWhinney) provides an accounts of cue [[refinement]], based on notions of [[cue validity]] (which in PSLC terms is feature validity) and [[cue strength]] (a construct referring to knowledge components).  These forces operate in processing through a system of cue competition. ACT-R allows similar descriptions.
  
[[Category:Glossary Item]]
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[[Category:Glossary]]
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[[Category:Refinement and Fluency]]
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* Osgood, C. E. (1946). Meaningful similarity and interference in learning. Journal of Experimental Psychology, 36, 277-301.

Latest revision as of 19:04, 12 December 2007

Competition

The activation of multiple but incompatible cues is competition, which affects language processing and other fast-time processes. Luce’s rule provides a general solution to which cue wins for a given choice, the one with highest strength relative to the strength of all cues present. The Competition Model (MacWhinney) provides an accounts of cue refinement, based on notions of cue validity (which in PSLC terms is feature validity) and cue strength (a construct referring to knowledge components). These forces operate in processing through a system of cue competition. ACT-R allows similar descriptions.

  • Osgood, C. E. (1946). Meaningful similarity and interference in learning. Journal of Experimental Psychology, 36, 277-301.